Archive for March, 2009

Gin Rummy Rules – Your Quick Guide

A. Matoian asked:


Poker may be an all-time favorite card game of many folks all over the world, but it’s just no fun to play when there are only two players. In cases like this, a more appropriate card game is the Gin Rummy. It only takes two people to play the game. Gin Rummy rules are pretty much tied up to the rules of Rummy genre of card games, wherein you draw and discard cards in order to form valid combinations. These combinations can be a run or sequence of cards having the same suit and in consecutive order (ex. Hearts – 2, 3, 4, 5, etc.). It can also be a set of cards having the same rank (ex. Three or four Aces).

Gin Rummy rules start with knowing how the cards in a standard deck are ranked. The low to high rankings go: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King. The cards also have their corresponding value in points. The Face cards are assigned 10 points each, the Ace is one point, and the other cards are worth their index values. Gin Rummy rules state that the game consists of the “Draw” and the “Discard”. The game begins with each player having 10 cards each. You can draw a card from the stockpile or the discard pile and add it to your hand to form valid combinations. You have to collect a hand which can be combined into sets and runs, as mentioned above. The unmatched cards (deadwood) you have in your hand have corresponding values. It’s important that the deadwood you have are low, in terms of value. For every draw, you have to discard a card from your hand, which goes to the discarded pile. This process goes on until you are able to form a valid combination and ready to end the play at your turn by “knocking”. Under Gin Rummy rules, knocking can occur if you have formed valid combinations. To signal the other player, you will have to discard one card facing down on the discard pile, while you expose your cards arranged in the sequence of the valid combination. The unmatched cards you have should total 10 points or less. If you have no unmatched cards, then you are “going gin”. You will earn special bonus points if this is the case. Your opponent can lay off any of the unmatched cards by adding a fourth card of the same rank to a group of three, or any appropriate card to complete the already valid combination. This can only be done if you don’t go gin. The play ends when the stockpile is down to two cards and the player who takes the third last card does not knock. There will be no score to be awarded.

Scoring is crucial in the game in that it determines who wins. The player who garners a total of 100 points first wins the game. The value of the unmatched cards should be added. If the knocker did not go gin, and the count is greater than the opponent, then the opponent scores the difference between counts with additional 10 point bonus. A player who goes gin gets an additional 20 points in additional to the total value of the opponent’s unmatched cards.

Gin Rummy rules are so simple that the game appeals to both adults and the younger generation. It’s no wonder the game has survived this long.



What is the function of Daredevil card in UNO?

krisramacfax asked:


My son has a new UNO game, Sponge Bob Square Pants version.
It has a daredevil card on top of the wild cards. We have no idea what the function of it is. He discarded the rules of the game from the box :) We love to play it, If you know it let me know :) Thanks!

Golf Gloves – Get a Grip

Ben Holloway asked:


You’ve got your golf bag, clubs, shoes, balls, tees… What else is there? Oh yes… the golf glove!



Most golfers will know the benefit of wearing a golf glove but believe it or not, some don’t.



Whatever your reason, there are many to choose from at all budget ranges too.  The cheapest gloves are the synthetic leather variety which you can pick up now for a couple of quid.  Then you can go crazy and treat yourself to a hand stitched calf skin glove for the ultimate luxury experience.



Even though you don’t find pairs of golf gloves to buy for the left handed people in the world you can of course by left handed gloves too.  Most golf gloves now are classed as all weather and even though just a humble glove you may think, but you would be amazed at the research, development and testing that goes into producing one.



A myriad of surface detail has been tried and tested to ensure that not only do you get the best possible grip from your golf glove but it needs to breath and also give maximum comfort.



Back in the hay day of televised golf an everyday golf glove would be white or black and in general today the base of most golf gloves is still white.  However, to meet the demands of the fashion conscious golfer there is now a pretty much unlimited choice of glove colour and design to choose from.



The main brands in golf have all spend a lot of money and time developing their glove to best match their club grips, so if you are a fan of one brand then you can rest assured that the matching glove will have been made to suit.  Combine that with years of feedback from the top players in the game, then again the golf glove goes from being an often need to an important part of your golfing kit.



As well as golf gloves to help your grip, most of the big brands have brought out winter gloves to wear whist waiting on your next shot and walking the course.  These golf gloves are not just winter gloves, again they have been developed to breath and ensure that you’re not blowing your fingers before each shot.  That’s enough to put you off your game really!



My tip is: if you use a brand and can purchase the matching gloves then do.  But if you want to find the very best for you then try a few over time and I’m confident that you will settle on the one that, well, fits like a glove!